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The detective sheet should always be kept private from other players. Next, each player picks a character to play with. To start the game, Ms.
Scarlet always goes first, then play goes clockwise. On a player's turn, they start by rolling 2 dice and moving that number of spaces in any direction.
If they enter a room on their turn, they can guess who they think the murderer is, what the murder weapon was, and where the murder took place.
Players must guess the room that they're currently located in. For example, the player might say out loud, "I think it was Mr. Green in the study with the candlestick.
Then the player on their left must show them one card from their hand if they have a card that matches one of the things the player guessed.
Once the guessing player is shown a card, they check that card off of their detective sheet and then the player to their left goes next.
Players continue to make guesses and narrow down the possibilities until they've solved the murder. Once a player feels confident they've solved it, they can enter the room where they think the murder took place and make an official accusation by saying the name of the murderer, the murder weapon, and the room out loud.
Then that player opens the envelope and checks the 3 cards inside without the other players seeing. If their accusation was right, they win the game!
If they're not right, they lose the game and play continues with the other players. To learn how to win the game, keep reading!
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Part 1 of Roll the dice or use a secret passage to move your character token each turn. The first thing you need to do on your turn is to roll the dice or use a secret passage to enter a room.
You should try to go into a new room every turn. Roll both dice and move your game token that number of spaces.
Miss Scarlet always goes first in Clue, so whoever is using her game token will roll the dice first and then play passes to the left.
Wait until your path is clear if a player blocks you into a room. Two players may not be on the same square at the same time. Therefore, you may get blocked into a room from time to time if another player is on the space right outside of the door to a room you are in.
Make a suggestion each time you enter a room. Since it is your goal to use deduction to figure out what suspect, room, and weapon cards are in the envelope, you will need to use the process of elimination to get closer to the answer.
Therefore, every time that you enter a room, you should make a suggestion to your fellow players about what might be in the envelope.
Your fellow players would then search their cards for this suspect, room, and weapon. The player to your left would be the first to reveal one of these card to you if it is in his or her hand.
Your fellow players would all take turns showing you one card from their hands if they have any of the cards you suggested.
You would then check off the cards that players showed you to eliminate some more possibilities. Move character pawns and weapons into rooms as you make suggestions.
You need to be in a room to make a suggestion about that room, but you also need to move the suspect and weapon that you are suggesting.
Take the suspect and weapon from wherever they are on the board and put them into the room you are suggesting. Make an accusation when you feel certain that you know what is in the envelope.
You should make an accusation only after you have eliminated most of the possibilities and you feel confident that you know who the suspect is, where the suspect committed the murder, and what weapon the suspect used.
If your accusation is correct, then you win the game! If you are wrong, then you have lost the game. You will have to return the cards to the envelope and continue revealing your cards to other players, but you may not make another accusation.